WRAP MEDIA

motion study


Improved bounce rate of all Wraps through motion studies and user testing. Worked with a product manager, UX researcher, and design mentors.




LET'S DIG IN

Client

Wrap Media, a Series B startup focused on providing mobile solutions for enterprise clients. Anyone can create Wraps without coding, which have native app functionality but the flexibility of web apps.

Objective

Reduce Wrap bounce rates by exploring multiple swipe and navigation animations.

Users

All Wrap users (100K+ monthly)

Wrap case study process
RESEARCHING PAIN POINTS
Wrap pain points


1


2


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Since the users are in the browser, many first tried to scroll down. This is the expected behavior, and they were frustrated when the Wrap did not respond.


The animated Swipe hint was often lost due to the clutter on the bottom right.



The card navigation bar is obscured by the menu handle. The menu handle is too prominent and confusing.

COMPETITIVE ANALYSIS
workflow

SNAPCHAT

Instructional overlay

workflow

VINE

Circle within ellipse animation

workflow

MUSICAL.LY

Blurred overlay

PROTOTYPING
flying-swipe





FLYING HAND SWIPE

High performing, heavy load times

bounce





BOUNCE NUDGE

Best performing

swipe-left





INSTRUCTIONAL FIRST CARD

High performing, but may increase user friction in live implementation

USER TESTING


We went out to the street to test multiple prototypes guerilla style. All prototypes performed significantly better than the original. Over 75% of all users swiped to the second card within the first three seconds, compared to 12% before.
FINAL IMPLEMENTATION
flip-hint





FLIP NUDGE

The bounce performed the best. The animation was adjusted to fit the card transition animation. The new design is effective, subtle, loads quickly, and does not obscure any content.

BEST PERFORMING WRAP
Pokemon Go Wrap





POKEMON GO WRAP

I designed a Pokemon Go wrap as a promotional case study for the marketing team. It had 9% bounce rate, the lowest of all Wraps, and over 7.5K views.

TAKEAWAYS
  1. Users need a strong first experience to change an expected user behavior.

  2. Aesthetics is only one consideration regarding a behavior that affects so many different use cases. Since slow load times increases bounce rate and many of our end users are in Jamaica, the solution needs to have a fast load time.

  3. Subtle attention-catching animations are as effective as more prominent instructional solutions.

TL;DR

too long; didn't read


Goal

Design a more effective horizontal swipe hint for all Wraps to lower bounce rate.

Challenge

Swiping horizontally to navigate goes against user behavior. The solution needs to make an immediate and effective first impression.

Learned

Aesthetics, adaptability, and high performance are all key considerations in designing an effective swipe hint on a mobile experience.